AI Insights · Timothy · January 2022
Top 5 3D Anime Games Performance in Oceania Q4 2021
Discover the performance trends of the top 5 3D Anime Games on a unified platform in Oceania during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 3D Anime Games on a unified platform in Oceania exhibited varying performance trends. Here’s a detailed look at the weekly downloads, revenue, and active users for each game based on data from Sensor Tower.
Genshin Impact: Natlan Launch
Weekly revenue for Genshin Impact: Natlan Launch fluctuated significantly, peaking at approximately $655K in early November. Weekly downloads saw a slight decline initially but rebounded towards the end of December, reaching around 9.3K in the week of December 20. Active users remained relatively stable throughout the quarter, with a slight increase from around 85K to 96K by the end of December.
High School Simulator 2018
High School Simulator 2018 experienced a notable increase in weekly downloads, peaking at 7.4K in late November. Active users also saw a steady rise, reaching approximately 26.3K at the end of November before settling around 19K by the end of December.
Figure Fantasy
Figure Fantasy showed an upward trend in weekly revenue, peaking at around $34K in early December. However, weekly downloads and active users declined over the quarter, with downloads dropping from around 10.6K in mid-November to just over 200 by the end of December, and active users decreasing from around 6.1K to 1.7K.
DRAGON BALL LEGENDS
DRAGON BALL LEGENDS saw significant growth in weekly revenue, reaching approximately $166K in the last week of December. Weekly downloads remained relatively stable, hovering around 1.2K to 2.5K throughout the quarter. Active users increased slightly, peaking at around 32K in late December.
Pokémon Masters EX
Pokémon Masters EX experienced a rise in weekly revenue, peaking at approximately $27K in the last week of December. Weekly downloads remained relatively low and stable, ranging from around 1K to 1.9K. Active users showed minor fluctuations, ending the quarter with around 20.2K.
For more insights and detailed data, visit Sensor Tower.